An important advantage of employing games in education is that it draws students into the learning process and hence increases their drive and morale. Good games are fun by design and have an outstanding potential to grip their audience. Games are able to offer immediate feedback, incessant challenge, and a feeling of mastery which are founder factors for experiences of flow, concentration, and perseverance. Instead of books or films that are passive where the players only involve them passively , games require active participation. Such an outcome enhances the mental concentration and the memorization power. Education games engage the brain in a relaxing manner and make learning feel rewarding through scores, badges, reward items, and progression.
Furthermore, Games enable to consolidate the learning process by the means of experiential and situated learning. Students will no longer be merely reading textbooks, but go through the virtual simulation of many real world systems. Thus, students may act as town mayors and carry economic policies, or maybe as a doctor and operate on a patient. Through ‘learn-by-doing’ typify learning will be more lasting than plain theory because the participants themselves will see the implications of their actions. This also makes better possibilities of testing the actual level of proficiency.
Gaming Tools
The use of gaming tools may include gamification technique, which is a process by which a standard teaching method is converted into an engaging gaming design. This may comprise the plot line, rivalry or benefits for the coursework in terms of imagination. Gamification transforms a setup with typical assignments into one more game-like by playing into many of our hard-wired instincts that drive us to compete and succeed. Even the lack of spending on such simulations cannot lower the spirit of gamification in relation to the increase of motivation and results.
And we are now witnessing the coming era of the blending of virtual and augmented reality which is taking immersive education to a completely new level. With VR headsets, students may view places that could only be produced in their imagination, such as space travel, ancient jungle, or the interior of a cell. AR combines digital content with real-world objects that allow a new way of learning as it offers the discovery of data. Indeed, by engaging the body as well as the mind, these visceral experiences lead to very emotional moments that stay with us and enhance our learning.
Artificial intelligence
Artificial intelligence is now an integral part of the gaming world helping to organize more flexible game play. AI has the ability to track and measure behaviour of the student so it can serve the individualized content and challenges that make the student use his/her strengths and work on his/her weaknesses. Thus, the customization would lead to success for all kinds of learners through varying the speed and style of the learning.
Well- crafted games and curricula with the right focus will, however, determine the success of the initiative. Schools rely on learning materials support from upgraded hardware, software, training teachers, and talented staff. While gaming may be a different way of teaching than what has been done before, the research clearly indicates that gaming is a force for change and an opportunity for reaching students in a way not possible through traditional instruction.